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Bernhard Kerbl

Visiting Researcher
Carnegie Mellon University
bkerbl@andrew.cmu.edu



About Me

I am currently looking for faculty openings!

I am a Visiting Researcher at the Robotics Institute, Carnegie Mellon University, in the Human Sensing Lab. I am also a Co-Principal Investigator associated with the Vienna University of Technology (TU Wien) for the project on Instant Visualization and Interaction for Large Point Clouds. My research focuses on real-time graphics, parallel processing, point-based rendering, image-based rendering, radiance fields and novel-view synthesis. I obtained my PhD at Graz University of Technology in 2018. In 2019, I briefly joined Epic Games to work on Unreal Engine 5’s Nanite. I started a postdoc at TU Wien the same year, followed by another in 2022 with INRIA in George Drettakis’ GraphDeco group.

Together with my esteemed colleagues, our research has been honored with Best Paper awards at major graphics conferences, including SIGGRAPH, High-Performance Graphics, Pacific Graphics, EGPGV, and GRAPP.

I have lectured on the topics of GPU programming, real-time rendering, physically-based rendering, game physics and scientific working at TU Wien, Graz University of Technology and FH Salzburg.

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