Tutorials and Invited Talks
- Foundations and Recent Advances of 3D Gaussian Splatting, MIT, Invited
- High-Speed Rendering for Point Clouds and Radiance Fields, Facebook Reality Labs, Invited
- 3D Gaussian Splatting, 3DV '24, Tutorial
- Compute-based Rendering Across the Board, NCBR Ideas / MPII / VISUS / Loria, Invited
- Teaching Vulkan, SIGGRAPH ’23, Birds of a Feather Talk, Vulkan: Forging Ahead
- A Gentle Introduction to Vulkan for Compute Workloads, HPG ’23, Invited
- 🏆 Transitioning to Vulkan for Compute, Vulkanised ’23, Invited
- CUDA and Applications to Task-based Programming, Eurographics ’22, Tutorial
- Detailed Geometry for Cloud and Edge Real-Time Rendering, Cloud InnovWave ’21, Invited
- 🏆 Priority-Based Task Management in a GPGPU Megakernel, CESCG ’12, Student Project
Recorded Lectures
Below you can browse recordings from my previous invited talks, tutorials and university lectures.
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