Bernhard "Beinhart" Kerbl
Co-Principal Investigator
TU Wien
kerbl@cg.tuwien.ac.at
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Funded Projects
IVILPC
Instant Visualization and Interaction for Large Point Clouds
Eduard Gröller,
Bernhard Kerbl
, Markus Schütz, Michael Wimmer
€600k funded
Vienna Science and Technology Fund (WWTF), 2023–2026.
Full List of Peer-Reviewed Publications
* indicates equal contribution
I3D
VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
Xuechang Tu*, Lukas Radl*, Michael Steiner, Markus Steinberger,
Bernhard Kerbl
, Fernando de la Torre
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2025.
CGF
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
Adam Celarek, Georgios Kopanas, George Drettakis, Michael Wimmer,
Bernhard Kerbl
Eurographics, 2025.
ICLR
OMG: Opacity Matters in Material Modeling with Gaussian Splatting
Silong Yong, Venkata Nagarjun Pudureddiyur Manivannan,
Bernhard Kerbl
, Zifu Wan, Simon Stepputtis, Katia P. Sycara, Yaqi Xie
International Conference on Learning Representations, 2025.
SIGGRAPH Asia Poster
Fast and Robust 3D Gaussian Splatting for Virtual Reality
Xuechang Tu,
Bernhard Kerbl
, Fernando de la Torre
SIGGRAPH Asia (Posters), 2024.
SIGGRAPH Asia
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
Saswat S. Mallick*, Rahul Goel*,
Bernhard Kerbl
, Francisco V. Carrasco, Markus Steinberger, Fernando de la Torre
SIGGRAPH Asia, 2024.
CGF
Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field
Chao Wang, Krzysztof Wolski,
Bernhard Kerbl
, Ana Serrano, Mojtaba Bemama, Karol Myszkowski, Hans-Peter Seidel, Thomas Leimkühler
Pacific Graphics, 2024.
CGF
FastFlow: GPU Acceleration of Flow and Depression Routing for Landscape Simulation
Aryamaan Jain,
Bernhard Kerbl
, James Gain, Brandon Finley, Guillaume Cordonnier
Pacific Graphics, 2024.
🏆 Best Paper Award
PACMCGIT
Real-Time Decompression and Rasterization of Massive Point Clouds
Rahul Goel, Markus Schütz, PJ Narayanan,
Bernhard Kerbl
High-Performance Graphics, 2024.
CGF
MatUp: Repurposing Image Upsamplers for SVBRDFs
Alban Gauthier,
Bernhard Kerbl
, Jérémy Levallois, Robin Faury, Jean-Marc Thiery, Tamy Boubekeur
Eurographics Symposium on Rendering, 2024.
ACM TOG
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
Lukas Radl*, Michael Steiner*, Mathias Parger, Alexander Weinrauch,
Bernhard Kerbl
, Markus Steinberger
SIGGRAPH, 2024.
ACM TOG
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
Bernhard Kerbl
*, Andreas Meuleman*, Georgios Kopanas, Alexandre Lanvin, Michael Wimmer, George Drettakis
SIGGRAPH, 2024.
EGPGV
Fast Rendering of Parametric Objects on Modern GPUs
Johannes Unterguggenberger, Lukas Lipp,
Bernhard Kerbl
, Michael Wimmer, Markus Schütz
The Eurographics Symposium on Parallel Graphics and Visualization, 2024.
🏆 Best Paper Award
PACMCGIT
Reducing the Memory Footprint of 3D Gaussian Splatting
Panagiotis Papantonakis, Georgios Kopanas,
Bernhard Kerbl
, Alexandre Lanvin, George Drettakis
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2024.
GRAPP
Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering
Annalena Ulschmid,
Bernhard Kerbl
, Katharina Krösl, Michael Wimmer
International Conference on Computer Graphics Theory and Applications, 2024.
🏆 Best Student Paper Award
CGF
GPU-Accelerated LOD Generation for Point Clouds
Markus Schütz,
Bernhard Kerbl
, Philip Klaus, Michael Wimmer
High-Performance Graphics, 2023.
ACM TOG
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Bernhard Kerbl
*, Georgios Kopanas*, Thomas Leimkühler, George Drettakis
SIGGRAPH, 2023.
🏆 Best Paper Award
ACM TOG
Trim Regions for Online Computation of From-Region Potentially Visible Sets
Philip Voglreiter,
Bernhard Kerbl
, Alexander Weinrauch, Joerg H. Mueller, Markus Steinberger, Dieter Schmalstieg
SIGGRAPH, 2023.
PACMCGIT
NeRFshop: Interactive Editing of Neural Radiance Fields
Clément Jambon,
Bernhard Kerbl
, Georgios Kopanas, Stavros Diolatzis, Thomas Leimkühler, George Drettakis
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2023.
C&G
Vulkan All the Way: Transitioning to a Modern Low-level Graphics API in Academia
Johannes Unterguggenberger,
Bernhard Kerbl
, Michael Wimmer
Computers and Graphics, 2023.
ACM TOG
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
Jozef Hladky, Michael Stengel, Nicholas Vining,
Bernhard Kerbl
, Hans-Peter Seidel, Markus Steinberger
SIGGRAPH Asia, 2022.
PACMCGIT
Software Rasterization of 2 Billion Points in Real Time
Markus Schütz,
Bernhard Kerbl
, Michael Wimmer
High-Performance Graphics, 2022.
🏆 Best Paper Award
PACMCGIT
Training and Predicting Visual Error for Real-Time Applications
Joao Liborio Cardoso,
Bernhard Kerbl
, Lei Yang, Yury Uralsky, Michael Wimmer
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2022.
EG Short
An Improved Triangle Encoding Scheme for Cached Tessellation
Bernhard Kerbl
, Linus Horváth, Daniel Cornel, Michael Wimmer
Eurographics, Short Papers, 2022.
ICLR
Gaussian Mixture Convolution Networks
Adam Celarek, Pedro Hermosilla,
Bernhard Kerbl
, Timo Ropinski, Michael Wimmer
International Conference on Learning Representations, 2022.
EG Tutorial
CUDA and Applications to Task-based Programming
Bernhard Kerbl
, Michael Kenzel, Martin Winter, Markus Steinberger
Eurographics, Tutorials, 2022.
WEBIST
On Provisioning Procedural Geometry Workloads on Edge Architectures
Ilir Murturi, Chao Jia,
Bernhard Kerbl
, Michael Wimmer, Schahram Dustdar, Christos Tsigkanos
International Conference on Web Information Systems and Technologies, 2021.
CGF
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes
Johannes Unterguggenberger,
Bernhard Kerbl
, Jakob Pernsteiner, Michael Wimmer
Pacific Graphics, 2021.
CGF
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
Markus Schütz,
Bernhard Kerbl
, Michael Wimmer
Eurographics Symposium on Rendering, 2021.
EGPGV
Fast Multi-View Rendering for Real-Time Applications
Johannes Unterguggenberger,
Bernhard Kerbl
, Markus Steinberger, Dieter Schmalstieg, Michael Wimmer
The Eurographics Symposium on Parallel Graphics and Visualization, 2020.
I3D
Stochastic Substitute Trees for Real-Time Global Illumination
Wolfgang Tatzgern, Benedikt Mayr,
Bernhard Kerbl
, Markus Steinberger
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2020.
I3D Poster
From Ground to Space: Real-time Rendering of Procedural Planets at Arbitrary Altitudes
Florian Michelic, Michael Kenzel, Karl Haubenwallner,
Bernhard Kerbl
, Markus Steinberger
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Posters), 2019.
🏆 Best Poster Award
PACMCGIT
Revisiting the Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU
Bernhard Kerbl
, Michael Kenzel, Elvena Ivanchenko, Dieter Schmalstieg, Markus Steinberger
High-Performance Graphics, 2018.
PACMCGIT
On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing
Michael Kenzel,
Bernhard Kerbl
, Wolfgang Tatzgern, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger
High-Performance Graphics, 2018.
ACM TOG
A High-Performance Software Graphics Pipeline Architecture for the GPU
Michael Kenzel,
Bernhard Kerbl
, Dieter Schmalstieg, Markus Steinberger
SIGGRAPH, 2018.
ICS
The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU
Bernhard Kerbl
, Michael Kenzel, Joerg H. Mueller, Dieter Schmalstieg, Markus Steinberger
International Conference on Supercomputing, 2018.
HPG
Effective Static Bin Patterns for Sort-middle Rendering
Bernhard Kerbl
, Michael Kenzel, Dieter Schmalstieg, Markus Steinberger
High-Performance Graphics, 2017.
CGF
Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU
Bernhard Kerbl
, Michael Kenzel, Dieter Schmalstieg, Hans-Peter Seidel, Markus Steinberger
Computer Graphics Forum, 2016.
CGF
Interactive Disassembly Planning for Complex Objects
Bernhard Kerbl
, Denis Kalkofen, Markus Steinberger, Dieter Schmalstieg
Eurographics, 2015.
CHI
Retargeting Technical Documentation to Augmented Reality
Peter Mohr,
Bernhard Kerbl
, Michael Donoser, Dieter Schmalstieg, Denis Kalkofen
Human Factors in Computing Systems, 2015.
ACM TOG
Whippletree: Task-based Scheduling of Dynamic Workloads on the GPU
Markus Steinberger, Michael Kenzel, Pedro Boechat,
Bernhard Kerbl
, Mark Dokter, Dieter Schmalstieg
SIGGRAPH Asia, 2014.
MICCAI CLIP
Intervention Planning of Hepatocellular Carcinoma Radio-Frequency Ablations
Bernhard Kerbl
, Philip Voglreiter, Rostislav Khlebnikov, Dieter Schmalstieg, Daniel Seider, Michael Moche, Philipp Stiegler, Rupert H. Portugaller Bernhard Kainz
Clinical Image-Based Procedures From Planning to Intervention, 2012.
ACM TOG
Softshell: Dynamic Scheduling on GPUs
Markus Steinberger, Bernhard Kainz,
Bernhard Kerbl
, Stefan Hauswiesner, Michael Kenzel, Dieter Schmalstieg
SIGGRAPH Asia, 2012.
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