I am a Co-Principal Investigator associated with the Vienna University of Technology (TU Wien) for the project on Instant Visualization and Interaction for Large Point Clouds at TU Wien. Before that, I was a Visiting Researcher at the Robotics Institute, Carnegie Mellon University, in the Human Sensing Lab under Fernando de La Torre. I obtained my PhD at Graz University of Technology in 2018. In 2019, I briefly joined Epic Games to work on Unreal Engine 5’s Nanite. I started a postdoc at TU Wien the same year, followed by another in 2022 with INRIA in George Drettakis’ GraphDeco group.
My research focuses on real-time graphics, parallel processing, point-based rendering, image-based rendering, radiance fields and novel-view synthesis. Together with my esteemed colleagues, our research has been honored with Best Paper awards at major graphics conferences, including SIGGRAPH, High-Performance Graphics, Pacific Graphics, EGPGV, and GRAPP.
I have lectured on the topics of GPU programming, real-time rendering, physically-based rendering, game physics and scientific working at TU Wien, Graz University of Technology and FH Salzburg.
Powered by Jekyll and Minimal Light theme.